< cpp‎ | memory
Defined in header <memory>
template< class T >
T* addressof(T& arg);
(since C++11)

Obtains the actual address of the object or function arg, even in presence of overloaded operator&


[edit] Parameters

arg - lvalue object or function

[edit] Return value

Pointer to arg.

[edit] Exceptions

noexcept specification:  

[edit] Possible implementation

template< class T >
T* addressof(T& arg) 
    return reinterpret_cast<T*>(
                  reinterpret_cast<const volatile char&>(arg)));

Note: the above implementation is oversimplified

[edit] Example

operator& may be overloaded for a pointer wrapper class to obtain a pointer to pointer:

#include <iostream>
#include <memory>
template<class T>
struct Ptr {
    T* pad; // add pad to show difference between 'this' and 'data'
    T* data;
    Ptr(T* arg) : pad(nullptr), data(arg) 
        std::cout << "Ctor this = " << this << std::endl;
    ~Ptr() { delete data; }
    T** operator&() { return &data; }
template<class T>
void f(Ptr<T>* p) 
    std::cout << "Ptr   overload called with p = " << p << '\n';
void f(int** p) 
    std::cout << "int** overload called with p = " << p << '\n';
int main() 
    Ptr<int> p(new int(42));
    f(&p);                 // calls int** overload
    f(std::addressof(p));  // calls Ptr<int>* overload, (= this)

Possible output:

Ctor this = 0x7fff59ae6e88
int** overload called with p = 0x7fff59ae6e90
Ptr   overload called with p = 0x7fff59ae6e88

[edit] See also

the default allocator
(class template)
provides information about pointer-like types
(class template)